Lastly, we want to answer the question of why we're adding the co-op mode to begin with. Players will have to decide if they tactically (or selfishly) pick a level-up for a weapon of their choice or give the whole group a round of random level ups. We're happy to reveal: The Friendship Amulet! This item can appear on the level-up screen and will level-up a random weapon for each player.The game still takes place on a single screen, so you will have to tactically agree with your teammates on where to go next and which spots on the map are best to fight your battles.You can always play the whole game in single-player just like before. There are no couch co-op specific achievements! We wanted to make sure you can unlock achievements in co-op mode playing with friends if you prefer, but you don't have to.This means for maximum survival time you'll have to decide who picks which weapon, but for maximum chaos you could shut your eyes and select anything! You'll be able to select weapons as you level up as always, but the amount of weapons you can have depends on how many friends are playing.Over time they will revive, but make sure you keep the coffin clear if you can, who knows the results if enemies swarm it… Speaking of meeting early ends, in couch co-op, if one of your trusty companions dies, they turn into a coffin.If one of your companions has met an early end, then their level up is moved along to the next player. The XP bar remains the same, but players will level up in turns. Levelling up works slightly differently in couch co-op.Much like in single-player, once you've played a stage, you can select new characters. Having 4 Poes, O'Soles or Sigmas on screen would simply make the universe implode. Each player can select one character, and that character can only be selected once.Now that the basics are out of the way, here are a few more detailed gameplay insights into the couch co-op mode for readers familiar with the game:
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