![]() ![]() When asked for comment, EA responded that it doesn't discuss rumour or speculation. ![]() Weapon-specific ammo was ditched late in the process in order to include generic ammo that would allow for micro-transactions. The project was almost cancelled partway through, and saw on-going budget cuts throughout development. The source also provided further insight into Dead Space 3's development. Army of Two: Devil's Cartel studio Visceral Montreal, who was developing prototypes and mock-ups for Dead Space 4, is also said to have been closed. ![]()
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